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package exegroup
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import (
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"context"
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"fmt"
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"time"
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"git.blauwelle.com/go/crate/log"
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)
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// Actor 是 [Group] 调度的执行单元;
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// startCtx, startCancel 需要在构造 Actor 时初始化, 在后续 start / wait 初始化会导致 data race.
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type Actor struct {
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startFunc func(ctx context.Context) error
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group *Group
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closeAfterStop chan struct{}
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closeAfterTimeout chan struct{}
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startCtx context.Context //nolint:containedctx
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startCancel func()
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name string
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stopTimeout time.Duration // <0表示没有超时时间
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isFastStop bool
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}
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func (actor *Actor) wrapFastStop() {
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if !actor.isFastStop {
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return
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}
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startFunc := actor.startFunc
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actor.startFunc = func(ctx context.Context) error {
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errChan := make(chan error, 1)
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go func() {
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var err error
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defer func() {
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if v := recover(); v != nil {
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err = fmt.Errorf("recover: %s", v)
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}
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errChan <- err
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}()
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err = startFunc(ctx)
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}()
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select {
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case <-ctx.Done():
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return ctx.Err()
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case err := <-errChan:
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return err
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}
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}
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}
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// start 同步启动 [Actor], [Actor].startFunc panic 或返回的 error 会被写入 [Actor].errorChan.
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func (actor *Actor) start() {
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actor.wrapFastStop()
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var err error
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defer func() {
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if v := recover(); v != nil {
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err = fmt.Errorf("recover: %s", v)
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}
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actor.group.errorsChan <- actorError{
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actor: actor,
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err: err,
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}
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log.Tracef(context.Background(), "group-actor %s return", actor.name)
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close(actor.closeAfterStop)
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}()
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err = actor.startFunc(actor.startCtx)
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}
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// sendStopSignal 通知 [Actor] 退出.
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func (actor *Actor) sendStopSignal() {
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actor.startCancel()
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if actor.stopTimeout >= 0 {
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go func() {
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timer := time.NewTimer(actor.stopTimeout)
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select {
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case <-actor.closeAfterStop:
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timer.Stop()
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case <-timer.C:
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close(actor.closeAfterTimeout)
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}
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}()
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}
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}
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// wait 等待 [Actor] 停止或超时.
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func (actor *Actor) wait() {
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select {
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case <-actor.closeAfterTimeout:
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case <-actor.closeAfterStop:
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}
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}
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// WithName 指定 [Actor] 的 name;
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func (actor *Actor) WithName(name string) *Actor {
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actor.name = name
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return actor
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}
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// WithStartFunc 指定 [Actor] 的 startFunc;
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// 通过 WithStartFunc 注册的 startFunc 函数应该受 ctx 控制退出;
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func (actor *Actor) WithStartFunc(startFunc func(ctx context.Context) error) *Actor {
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actor.startFunc = startFunc
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return actor
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}
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// WithFastStop 设置 [Actor] 接收停止信号后立即终止.
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func (actor *Actor) WithFastStop(fastStop bool) *Actor {
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actor.isFastStop = fastStop
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return actor
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}
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// WithStopTimeout 指定停止 [Actor] 的最长等待时间, 设置 <0 没有最长等待时间.
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func (actor *Actor) WithStopTimeout(duration time.Duration) *Actor {
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actor.stopTimeout = duration
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return actor
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}
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